Through his retirement or eventual passing (touch wood that that's not for a long time yet), and especially with the simplicity of Mario's 'voice' (at least in the games), it does seem exactly like the sort of stereotypical case big wigs want to use AI for. Yoshis Island - Touch Fuzzy, Get Dizzy - SM64 Music - SMW Central. It's been a hot topic as of late, obviously (everything going on in Hollywood, some game studios seemingly starting to jump on it for voice acting, etc.), but I didn't even think about it until out what I thought would probably be the case (reusing existing sound assets from Martinet). There's no way Nintendo are going to resort to using the existing sound files they have as input for AI to voice Mario.right? to be a fan of the idea (I mean I'm not totally against it, it would go further in immortalising Martinet's voice if the AI were to be generated using his voice, even more so if they credited the AI voice as being based on Charles Martinet's) but I imagine that would cause a lot of heated debate, especially if they did make the change for a game releasing in a few months and not whatever's next for everyone's favourite plumber. music create an effect that gamers on the Internet often compare to.
Unfortunately, I'm not even sure that would be the worst outcome here. Fuzzy clouds in level 17 ( Touch Fuzzy, Get Dizzy ' ), the ground. I swear to God, they had better not be replacing him with Chris Pratt.